The modern-day video game revolution started with video games that were designed to be entertaining and simple to learn and to play. Here is your chance to learn about the games that made it possible for the video games that you play today and play a game or two in the process.
Video games such as: Pac-man, Breakout and others, sold millions of games worldwide in the mid-1970s and 1980s. If it were not for these games, then playing the modern-day games would probably not exists today.
Here we honor some of the best videogames ever developed and their designers. Play any of the games for free by clicking on the name of the game as seen below. Most of the games do not require membership or login to play. Some games may require Java or Shockwave to work properly, but the majority of the games are Flash Games.
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Pong
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Breakout
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Asteroids Blaster
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Space Invaders
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Pac-Man
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Missile Command
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Lemmings
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Donkey Kong
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Frogger
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Tetris
Inventor Ralph H. Baer invented the video game Pong and the first video game system, so the simple paddle ball game could be played. Pong debuted in 1976, as part of the Activision gaming console. The game is played much like the modern-day table tennis is played, but Pong is simpler to learn and play.
Breakout developed by Atari Inc. as an arcade video game and was introduced on May 13, 1976. The game requires players to control a ball by steering a paddle either right to left or left to right, while trying to eliminate multi-colored blocks, so to advance to harder levels.
Asteroids was released by Atari Inc., in 1979 originally as an arcade video game. In Asteroids the player(s) pilot a spaceship while blasting their way through an asteroid field. Once the asteroids are destroyed, then the player advances to a harder level.
Tomohiro Nishikado designed the smash hit Space Invaders that was released originally as an arcade video game in 1978. In Space Invaders, the player(s) control a movable laser cannon back and forth at the bottom of the screen, while using four stationary bunkers for temporary protection from the Space Invaders lasers and bombs being hurled down from the sky. Players advance to harder levels only after destroying all of the Space Invaders using their laser cannon.
Pac-Man developed by Namco and designed by Toru Iwatani was licensed to Midway for US distribution and was released on May 22, 1980. In Pac-Man, the player(s) control their yellow hungry Pac-Man through a maze filled with dots, power dots and four relentless ghosts in hot pursuit of the player’s Pac-Man. Players only advance to a harder level once their Pac-Man has eaten all of the dots throughout maze/level.
Missile Command was released by Atari Inc. as an arcade video game in 1980 and later licensed to Sega for European distribution. In Missile Command, the player(s) fire missiles at incoming missiles that are trying to destroy the player’s cities. The player(s) fire their missiles to destroy the incoming missiles by aiming and firing in the incoming missiles’ path. Players advance to more challenging levels once they have destroyed all of the incoming missiles. Player loses if the incoming missiles succeed in destroying all of the player’s cities.
Lemmings was released in 1980 as an arcade game by Atari and later developed by DMA Design and published by Psygnosis in 1991 for the Commodore Amiga. In Lemmings, the player attempts to guide all of their Lemmings through complex mazes, while using various tools to plot the Lemmings path through the maze. Lemmings can die easily if the player guides them into a trap or if the player fails to lead the Lemmings to safety before the time expires.
Donkey Kong was released as an arcade in 1981 by Nintendo. In Donkey Kong, the player(s) attempt to maneuver their character through a dangerous maze to save the beautiful princess. However, the player(s) must first get pass Kong and smash, jump or just plain out maneuver the barrels that Kong consistently throws at you as the player tries to navigate through the maze. Save the Princess and win the game.
Frogger was first introduced as an arcade game in 1981 and later licensed for worldwide distribution by Sega/Gremlin. In Frogger, the player(s) are trying to guide their Frogger through a series of deadly obstacles such as moving cars; gator infested rivers and more, so that their Frogger can return to safety. If the player looses all of their Froggers before completing the maze, then the game is over.
Tetris was designed and programmed by Russian-born Alexey Pajitnov in June 1985, while living in a communist Russia. The video game continued on into video game history through record-breaking sales. In Tetris, the player(s) control various shaped blocks, while trying to precisely fit the blocks by shape into continuous rows of blocks, so that the rows can be eliminated. Player(s) score more points for eliminating multiple rows of blocks at one-time. Player(s) advance to more difficult levels as they reach point benchmarks that are pre-set by the game.













March 5th, 2008 at 2:29 pm
Hello Everyone –
I am submitting a date correction to my publisher that will correct the “mid-1970″ statement to the correct date range “mid-1980″, so to make this statement correct.
The correction should be completed soon.
Thank you for taking the time to read this article.
Nelson Doyle
March 6th, 2008 at 7:34 pm
This brings back the memories. I have watched my kids play all these earlier games. My grandsons play all the recent ones. best luck, Ruby
March 7th, 2008 at 4:31 pm
I love this article. I remember playing these games and now trying to tell my daughter about them she thinks they are stupid. Technology isn’t it great. This sure brings back memories.
March 16th, 2008 at 3:32 pm
I just got my butt kicked playing Missile Command. I have not played this game since I was a teenager in the 1980s. I use to be very good at Missile Command, but now I suck. Good article anyways.